Statistics show that the cognitive assessment and training market will achieve a growth rate of 32.39% from 2018 to 2022, and gamification will be one of the key vendors operating in this market. Therefore, an appropriate gamification design framework is needed in these tasks. One reason for these contrasting findings is that most studies have applied poor and heterogeneous design techniques to gamify cognitive tasks. Some studies have reported a positive effect of gamification on participant performance, although most studies have shown mixed results. Gamification, the use of game elements in nongame settings, has been heralded as a potential mechanism for increasing participant engagement in cognitive tasks. It is assumed that greater engagement and motivation will manifest as improved data quality. As a result, neuropsychologists cannot draw accurate conclusions about the data collected, and intervention effects are reduced. In this situation, participants do not put forth their best effort to do these tasks well. Cognitive tasks designed to measure or train cognition are often repetitive and presented in a monotonous manner, features that lead to participant boredom and disengagement.
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